Thursday, December 17, 2009

Colored girls


It's always a good idea to preserve continuity with color comps. If you're going to paint in watercolors, you should always do your comps in watercolors. This makes it much easier to match your colors on the finished painting. It's even better to write down color formulas or combinations used to achieve specific colors. The reflective and translucent quality of different mediums can wreck havoc with colors and perception, and this goes double for the computer. You throw in the differences between reflected and projected colors and you're begging for a headache.

So, I did this comp on the computer with a sweet Japanese ink and paint program called SAI Paint Tool. It was fast and so convenient, and it's a great program for tablet PCs. The only real drawback was trying to match colors on the finished piece, and that was a real headache. I wonder why?

The colors needed to be bright but just south of psychedelic. I always thought the 60s made it okay to use bright colors, but when we got to the 80s it had spun out of control. The 70s got it just right, and that was the feeling I wanted. Laura "Colorista” Martin works across the hall from me here at the studio, so I called her in for a second opinion, and after a bit of tweaking you could actually hear the colors sing.

Choose your weapons


Illustrations often key on different aspects of picture making, and I think it's important to recognize those keys as early as possible. It's like setting up a plot line or genre before starting the serious work of writing. In a sense, it's what the painting technique is about.
Your dominant keys are technique, design, color, and storytelling. I want every painting to have some bits of all these elements, but I want to dominate the piece with one or two then downplay the others. If I do a painting about storytelling then I may want to de-emphasize the colors or rendering. This way the storytelling takes center stage and the painting doesn't feel heavy or exhausting to the viewer.

My design here is simple, and there isn't much storytelling beyond the character’s bad ass attitudes, so this is all about color and technique. With a special accent on color.

Here's my color range for this piece. I'm not cheating in extra colors here but I'm more splitting my tertiary colors. So I'm using… septiary colors? Not sure if I'm not making that up, but don't try it at home. All my yellows will lean slightly towards green (lemon yellow) and my oranges will push slightly red.
This color range is my Bible for this painting and I will religiously adhere to it.

Editors note: I consider myself an agnostic leaning towards atheism, so I reserve the right to bail at a moments notice.

Wednesday, December 16, 2009

Daughters


You know what really puts me into the holiday spirit? Yeah that’s right, Daughters of the Dragon.

This image has been knocking around in my head for a while now. I always like to keep several commissions going at once. This is because of the random way ideas form. It’s another thing that separates commercial work from commissions. Commercial work will have exacting requirements for size, theme, and especially time. I always do battle with that last one. Ideas have to be created, edited, and produced on tap. Sometimes this can be like squeezing water from a stone, but it can often lead to spontaneous shotgun creativity. Commercial work is the active pursuit of images, but commissions are passive. I allow the paintings to come to me. Every so often it’s all in a rush or dream, but often it’s like following a trail of breadcrumbs. This was defiantly breadcrumbs. One day I would get the attitude of a pose, and then a week later I’d get a sense of colors, and a month later Misty’s face would pop into my head clear as day.

This sketch was the last piece of the puzzle, and with it I was off to the races.

Monday, August 10, 2009

Elizabeth Dismount


This is after going back in and taking care of that last 20% of work on the face. It’s really about defining edges and checking my value schemes. Most of this work is done by placing the image across the room, or under a heavy squint.

Portraits and likenesses are always a tricky prospect. I find that most failures come from trying too hard to reproduce one's reference. A photo can only portray how something looks, and that is hardly the measure of a person. Looking back, I find that I didn't really understand portraiture until I spent some time doing caricatures. It was a real eye-opener to understand it was possible to capture a person’s “likeness” without accurately rendering their features. Now I'm more concerned with the fidelity, or the truth of a thing.

This piece felt good all the way through. The way spending a day with Elizabeth Montgomery should be. The thing I'm most pleased with is not that it looks like her, I had lots of good reference so that wasn't very difficult, but it feels like her.

Ease in


You'll also notice I more or less stayed away from the figure up to this point. This is because I’m thinking of it as part of the composition rather than part of the illustration. It is a design element I'm using to push the eyes rather than capturing them.

Wet for dry


I didn't have time to take shots along the way as I had to work very wet and quickly on the hair. This was a very traditional watercolor approach. Starting with yellow then progressing on to occur, quinacridone, and finally a burnt sienna.

I also find it odd that I work very wet when illustrating dry hair but very dry when illustrating wet hair.

Cool it down


I've decided to solve the conundrum of hair color by splitting the difference and going for a slight strawberry blonde. Of course, the combination of this and her warm flesh tones is just way too much red and orange. The natural choice for the background was to head to the other side of the color wheel and go for a deep blue-green. This contrast would be a little too much left on its own, so I decided to add just a hint of violet to neutralize the turquoise. I'm still working on a wet background, so I can keep my edges soft.